| M. G. Heuston, who served with 2/12th
Commando Squadron during the Second World War, ran a two-up game during
this time. In the following account, he gives explains how the game was
played.
To stage a game required a quiet spot,
with a flat area big enough for an 18- or 20-foot radius circle clearly
etched in the dirt. This was done with twine, with two loops, one at each
end, using bayonets to mark the circle.
The boxer or
manager of the game sat with his coins, kips, string and money tray in the
place where he could view the whole ring clearly.
The ringie, who
was usually a friend who volunteered, ran the centre of the ring.
When the game was about to commence,
there would be a number of people around and outside the circle. The boxer
would call and ask for a spinner, who would have
the right to select whether he wanted to play two-up or swy
(also know as “sudden death”).
The kip would
then hold two or three pennies, depending on the game. (Some of the kips
were smooth, with no ridges in the wood. It was illegal for anyone to use
their fingers in the game I ran, so we had “lips” on the various kips
for right or left handed spinners who were not adept at using the smooth
kip. The plastic used on some of the kips I used was taken from crashed
planes on the side of the airstrip at Morotai.)
The spinner would then select the coins
that he wished to use (Queens, new or old, baldies,
George V, etc.).
The head side on each penny was polished
and the tail side was left dark, so that it was obvious to anyone around
the ring whether the coin fell as head or tail.
It was the ringie’s job to ensure that
the coins were tossed at least 10 feet into the air, and that they spun
well and were not “feathered” in any way. If the coins didn't’t
satisfy these specifications in his opinion, he would call “ foul
toss ” and catch one of the coins.
The ringie would place the coins tail up
on the kip. The call “come in spinner ” was made from
the box. The spinner then tossed the coins. All pennies (whether two or
three) had to fall within the circle. If one fell outside or on the
circle, it was declared void by the ringie. The spinner then had another
turn.
While this was happening, side bets were
allowed around the ring. There were two distinct types of betting:
- betting that the spinner would toss
heads or tails
- other tail betters would bet 3/1 that
heads would not be tossed twice.
In all cases, the bets were held in
front of the tail better, who covered them in every
instance before the boxer called “come in spinner”.
The spinner had the right to continue
spinning while ever he tossed heads. If he tossed three heads in a row,
the boxer would take his commission out of the centre (the guts)
and the spinner had the right to toss the kip (and
take the money) or continue spinning. The change of spinner went clockwise
around the ring.
If the spinner got to six heads in a
row, the boxer took another commission, and the game continued until the
spinner tossed tails or tossed the kip.
In some places, a multitude of
currencies was used. It was the boxer’s call which stated the exchange
rate for any or all currency. In addition, he could exchange currencies.
At the end of the game, if the tail
betters had had a good day, they would sling the
boxer, to compensate him for the use of his facilities.
As the game was held more often than
once a week, you found that some of your customers went broke. The boxer
usually lent them enough for cigarettes and a beer until next pay.
A game would run for up to three or four
hours.
Glossary of terms
- Boxer:
- the game owner.
- Ringie:
- the supervisor in the ring.
- Kip:
- the flat board used to throw the
coins.
- Spinner:
- the player who throws or tosses the
pennies.
- Queens,
Baldies, George V or VI:
- coins available for the spinner to
choose. (The Queen is Queen Victoria; the Baldie is Edward VII.)
- Toss the
kip:
- to pull out of the game and take the
stake.
- Tail-betters:
- the name for those who bet only on
tails. In most cases, they chose not to spin the coins.
- Sling:
- a tip given to the boxer
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